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IRONMOUSE "HELL AGAIN" MV - Assets

Environments and Assets for Ironmouse "Hell Again" Music Video, collaboration with DillonGoo Studios.

It was quite a straightforward project in terms of asset-wise. The idea was to create a cyberpunk hallway and elevator that leads to a massive colosseum. I only had to rely on a single concept art for the elevator that was done by our concept artist, Yannic Kawan. Near the elevator, there's a small slit with a light indicator on the side. These were added later on as we decided we're going to have some kind of magical barrier that stops the villain from moving. There was little time, so I quickly made that one on the spot.
The different versions were later done by one of our lookdev artists, Wyat Hall, right after we got an updated color script.

The robot and the gun design didn't take long to design, as they were mostly just for the background characters, but I ended up liking them both. I 3D modeled the gun myself, whereas the robot was done by Caehlyn, one of our 3D character modelers, then rigged by AnimSebs, and I think they did a fantastic job.